Showing posts with label Five Parsecs. Show all posts
Showing posts with label Five Parsecs. Show all posts

Saturday, October 23, 2021

MEET THE CREW - THE PAW OF PROFIT - FIVE PARSECS

 MEET THE CREW OF THE FREE TRADER "THE PAW OF PROFIT"

The crew of the merchant cruiser "The Paw of Profit" is an unlikely assortment of lovable rogues, each hailing from a secretive or otherwise questionable past.  The ship's captain, Raglah T'Rag, has recruited each of them for their particular and unique abilities.  Half of them are on the run from the law or otherwise unable to show themselves in public without false identities or diplomatic clearance, but fortunately the crew has the means to create or acquire such documents.  This does not mean that the crew is safe from any bounty hunter who might recognize or otherwise suspect that these are wanted individuals.


Reactions     1

Speed                  4"

Combat Skill      +0

Toughness            3

Savvy                +0

LUCK:                1

EQUIPMENT: Boarding Saber, Shotgun,     Communicator

Raglah was born on Uvena, a Unity protectorate world.  He is of the Feral species known as Vargr in their own tongue.  Raglah's parents were members of the Merchants' Guild, so he traveled frequently as a young pup.  By coming into contact with the people of many worlds and species, his family taught him that this was the true essence of trade.  He learned the importance of understanding a society and its culture, for this was the way to know what they wanted and valued.  As such, he has developed a shrewd mind for trading and finance.  When his parents died, his sizeable inheritance included the merchant cruiser known as "the Paw of Profit" (along with its equally sizeable debt).  What he needed, however, was a crew - and what better place than starport bars to find people looking for reliable work, travel, and adventure?


Reactions             1

Speed                   4"

Combat Skill      +0
Toughness            3
Savvy                 +0

EQUIPMENT: Military Rifle



        Kadyn Halcorr grew up on New Deseret, an colony world belonging to an esoteric religious cult known as The Envoys.  Founded upon ancient spiritualist texts, The Envoys are philosopher priests who seek Unity, not as a political concept but as a spiritual aspiration.  An important coming-of-age tradition is for each youth to undertake a pilgrimage, returning to their home world only after receiving their own personal epiphany.  The Envoys believe that this journey of self-discovery and the insights shared by the returning pilgrims will strengthen their society's collective understanding of The Word.

Kadyn chose a path that was uncommon but not unheard of, and joined the Diplomatic Corps as a Chaplain.  However, when his term of enlistment was over, he did not return to New Deseret, for his vision was of a life as a missionary among the many worlds of the Fringe.  Seeking passage, he was approached by Raglah, who promptly hired him to handle licensing issues and negotiate trade contracts.  While violence is generally a last resort to him, Kadyn is not a pacifist and his years of Federal service taught him that sometimes, "gun barrel diplomacy" is the only effective response.


Reactions            2

Speed                 4"

Combat Skill    +2

Toughness  3

Savvy  +0

EQUIPMENT:    Stealth Gear,

Marksman's Rifle (Seeker Sight, Stabilizer)

The soldier known only by the callsign "Ghost" comes from a harrowing past.  He is a Limonian, a race which possesses an ability similar to the teleportation power exhibited by Stalkers.  Limonia is a war-ravaged world, with irradiated lands and toxic skies from centuries of conflict.  Aside from a few small dome cities on the surface, the inhabitants live in vast underground warrens.  Ghost joined the resistance movement against the forces that attempted to conquer his homeworld.  An exceptional marksman and a stealthy hunter, Ghost found his calling as a sniper.  He and his fellow insurgents used their ability to "Shadow-Step" to great effect, attacking from one position and fading out of sight, only to appear almost impossibly in another location a moment later.

Having driven the occupiers from their world, some Limonians have ventured out into the galaxy, plying their skills to seek fame and fortune.  Ghost is no different and has found success as a gun for hire.  His particular skills were of great interest to Raglah, who hired him as a bodyguard.  Woe to any who try to double-cross the crew, for they will be met with shots out of the darkness, seemingly from all directions.  Ghost is a being of few words, and while he does not dislike his crew mates, he tends to keep to himself when not on a mission or task.


Reactions            3

Speed                 4"

Combat Skill     +0

Toughness           3

Savvy                +3

EQUIPMENT:   Machine Pistol, 

AI Companion ("Max")



         Rumors and allegations abound, but little actual information is known about the individual called BLANK-REG.  Even the most thorough research would never yield his real name, the date or world of his birth, or his employment history.  His behaviors and proficiencies are indicative of an upbringing in the Tech Guilds, and rumors say that the man now known as Reg was ostracized from the Guild on suspicion of corporate espionage and embezzlement.  In order to avoid prosecution and imprisonment, Reg absconded and erased his prior existence from the Net - overwriting his files in governmental databases with a blank registry.  As a "blank", he does not officially exist, and has adopted the name "Reg" from the only line of data that remains on his file: "BLANK-REG".  No longer in possession of Guild credentials, he is unable to seek legitimate employment with reputable corporations.  This suits him just as well, for extra-legal opportunities abound for a man with his skills and abilities.  However, the money never seems to last, as Reg prefers to spend it on intoxicants and Companions.

While Raglah had already procured the services of a legitimate negotiator by hiring The Padre, he also realized that it might sometimes be necessary to "bend the law" in order to procure the best business opportunities.  Thanks to both of these crew members, The Paw of Profit possesses trade and travel permits of both the official and unofficial varieties.


Species: Feral

(uplifted Chimpanzee)

Reactions            2

Speed                  5"

Combat Skill     +0

Toughness            3

Savvy                +0

EQUIPMENT:    Handgun, Blade

        Link is a member of a Feral species that was uplifted from Chimpanzees many centuries ago.  His troop lived on Pan IV, a jungle world that serves as a Unity research facility.  His species (commonly called "Chimps" by society at large) often served as test subjects for behavioral science and biological studies.  Generally, the Chimps are unwilling test subjects, even though most of the research is not directly harmful to the participants.  When a corporate security team discovered his troop and attempted to capture some of them for study, the adults of the troop fought back and were killed.

Without a community to raise him, Link was taken in as a foundling of the Orphan Utility Program.  Little is known of its purpose or methods but it is generally believed that this organization was designed to indoctrinate its young members to serve in whatever useful capacity Unity might have in mind.  Link was being trained as a government operative and was given the new code name "Lancelot".  In addition to infiltration and other covert skills, Lancelot was trained in sign language, as this was more effective means of communicating with the research teams than the Chimps' limited and sometimes primitive grasp of the common Galactic language.

However, a chance encounter with one of the program's sociobiologists would change Link's life and his destiny.  Now on the run, Link has rejected the name given to him by Unity and seeks only to travel as far beyond the reach of the government as possible.  He and Frankie share a life-bond of loyalty and only the most exceptional circumstances could separate them.


Species: Pure-Strain Human

Reactions            1

Speed                  4"

Combat Skill     +0

Toughness           3

Savvy                +2

EQUIPMENT:    Rattle Gun

Francesca Franklin grew up on a space station orbiting the jungle world designated Pan IV.  She took great interest in its indigenous inhabitants and knew from an early age that she wanted to study and work with them.  Unlike most of her peers, she did not see the Chimps as ignorant savages, but as people that shared many of the same values and beliefs as humans - the importance of the family unit, the mutual benefit of a collective society, and perhaps most importantly, thier own feelings and aspirations.

Frankie was a diligent student, eventually earning Doctorate degrees with High Honors in sociobiology and xenobiology.  Able to sign to any posting she desired, Frankie chose to return home to Pan IV to work with the Chimps among whom she grew up.  Her official duties included field study of the indigenous troops as well as education and upbringing of foundlings whose parents had been lost to disease, fatal injury, conflict with other troops, or any other reason.  It was here that she met Lancelot, the test subject she has come to regard as a friend and nearly a sibling.

  Eventually, Frankie discovered that the public goals of the Orphan Utility Program concealed a more unethical and nefarious purpose.  She worked secretively to undermine the program, biding her time until the opportunity to free her charges finally came.  She assisted Lancelot in breaking out of the facility.  During their escape, the Chimp had need to use many of the special skills in which he had been trained.  Needless to say, his given name was not the only thing Link left for dead as they fled.  Knowing that neither of them could safely return to so-called "civilized" society, Frankie and Link try to always stay one step ahead of pursuit.  While she has no formal training or certification as a medical practitioner, Frankie is the closest thing to a doctor among the crew.


FREE TRADER    "THE PAW OF PROFIT"

Unreliable Merchant Cruiser 

Hull Points:         30                                        Debt:                    23

EQUIPMENT:    Fake ID, Sector Permit       STASH:         Auto Rifle (2)

Cash:             23 credits                              Story Points:       10

RIVALS:             1                                          PATRONS:          3

Rumors:     1

Friday, October 15, 2021

CREATING THE SHIP AND CREW FOR FIVE PARSECS/STARGRAVE CAMPAIGNS

 I am working on a mostly Dwarven crew for games of Stargrave, that will most likely be used in playthroughs for Five Parsecs from Home as well.  Read on to learn about their humble starship and its crew of cashiered former soldiers and other misfits.


FORGE FATHERS BRUNHILD-CLASS PATROL BOAT

The BRUNHILD-class patrol boat was designed to rapidly convey a squad of soldiers for small-scale interplanetary incursions.  Ships of this class are named after shield maidens of Dwarven folklore. BRUNHILD-class ships are designed (as Dwarven starships tend to be) for the most efficient use of space and with a need for minimal support crew. While in transit, the combat squad routinely carried out day-to-day tasks such as maintenance, but due to the prevalence of automated support systems, the ship can be operated by a crew of two (pilot and engineer) without loss of effectiveness. This in fact was the typical mode of operation while a squad was deployed to the surface or otherwise disembarked.  The ship is capable of atmospheric operation and planetary landing and is modestly armored to survive deployment and recovery of its troops. It is normally armed with a chin turret and a pair of missile pods, usually employed for clearance of landing zones or during boarding actions . Fuel and supplies allow for a two-week mission profile (up to a month in emergencies) and the ship is capable of short-range interstellar travel before refueling is required.

The ship can accommodate ten personnel, normally consisting of a pilot, co-pilot/gunner, and engineer, as well as a squad of seven armored soldiers (two fireteams of three soldiers each and a sergeant). Soldiers are berthed in two compartments, housing four soldiers each - one compartment for Fire Team A and the Sergeant, the other for Fire Team B and the Gunner.  Each compartment has its own head (including freshers) that can accommodate two soldiers at a time. Often, soldiers would "hot-bunk" allowing one of the double bunks to be removed for greater cabin space.

The pilot and engineer shared a smaller private cabin with its own head, though the Engineer often bunked in a small section of the Engineering Bay in order to more closely monitor operation of ship systems and provide emergency repairs and damage control at a moment's notice if necessary.

In addition to a small cargo bay used for storage and transportation of ship consumables and equipment, a separate cargo bay was used for storage and maintenance of the squad's armored suits. An adjacent armory was used for storage of weaponry and ordnance. Each of these bays possesses its own cargo lock, allowing operations to be carried out without compromising the rest of the vessel.

 The ship also features a ward room that can accommodate six crewman at a time for mess or recreational activity, a small exercise room for four, a sick bay with automated systems to treat two soldiers simultaneously (or up to four at a time in emergencies) as well as a vehicle bay large enough for a four-person vehicle, usually a gravitic sled with limited atmospheric capacity that can be used for transporting a fire team or cargo.  Some vessels were known to carry a half-track instead of the skiff.

Many vessels of this class have been decommissioned due to doctrinal changes in deployment and mission parameters, and more advanced craft are filling the roles once served by this venerable ship.


ABOUT THE FFS BOHICA

The vessel officially commissioned and registered as the Forge Fathers Ship BOUDICA was recently decommissioned and is a private starship owned and operated by Jarl Ingulf Krestursson. His First Mate and Engineer is his cousin (and Huscarl) Ogan Helkkare. The BOUDICA is, in fact, the very same ship that Ingulf first served on as a squad leader, and then commanded later in his career. He and the ship were retired at the same time due to reductions in force.

Ingulf used his military pension and small personal fortune to purchase the decommissioned vessel, though its military equipment was of course removed. More modest defensive weaponry has been installed and the armor bay has been refitted as a second cargo bay to allow the vessel to function as a small trader.  The vehicle bay now houses an all-terrain wheeled ground vehicle.  

Ingulf now enjoys sole use of the Officers' Cabin as his cousin prefers to bunk in the Engineering Bay.  Ogan prefers the company of the machinery over that of his shipmates and is content with the rather spartan accommodations afforded by a hammock and a work table. Though the Officers' Cabin is by no means spacious, even by the standards of many military starships, Ingulf nonetheless is able to enjoy a cabin originally designed for two.

Ingulf's other long-time companion is his robotic dog P.A.D.D. - formally the Prosperity Technologies Advanced Tactical Defensive Drone, but more commonly known in military parlance as the ProTech ATAC Dog Droid. The remainder of his crew is composed primarily of those who served under him throughout his career, and his goal is to locate others with whom he previously served that may be willing to join him. In typical Dwarven fashion, those not serving in a military vocation tend to be craftsmen, traders, or engaged in other entrepreneurial pursuits so Ingulf is sure at least some of his former battle brothers might be interested in his offer.

In the meantime, the remainder of his crew is a motley assortment of individuals, including a Human computer specialist unable to obtain more traditional employment due to allegations of embezzlement and corporate espionage; a Vargr reconnaissance expert who is the youngest scion of a minor noble family; and an uplifted Chimpanzee acrobat who serves as the ship's messenger and company clerk.

While the ship retains its official designation for the purposes of registry and transponder identification, it is almost never referred to by its commissioned name.  Somewhat embittered by the premature end of his otherwise distinguished military career, Ingulf has modified the "nose art" and re-christened the ship with a cynical appellation familiar to soldiers everywhere.  These are the adventures of the FFS BOHICA...